X-Gravity is all about the arcade feel of skating games with a twist. Perform tricks in a gravity defying world while completing missions throughout the many worlds to explore.
My role is sound designer and implementation. FMOD is being used as the middleware and the game is using Unreal Engine 5.
I worked on the vertical slice which was shown at indie game showcase called GaMaYo where many people played the game and we received some great feedback and how much they enjoyed the game. It’s also been shown at other events such as Nottingham Video Games Expo and Debug Indie Game Awards.
X-Gravity is still in development and looking for a publisher. The Steam page can be found here.