In development: Ascend

Ascend is a puzzle adventure game where a young woman must navigate through zodiac trails to learn the secrets of the mountain and restore the world to its harmonious state.

My role on this project is sound designer and implementation. Using UE5 and FMOD as the middleware, the above video shows the work done on the item inspect UI. I calculated the rotational velocity and used that to feed into an FMOD parameter. For the tarot card sound a loop of two layers are being played while pitch, volume, filters, and reverb are being modulated by the parameter. For the other items, 3 different scatter instruments are being used, each with light, medium, and heavy sounds. The parameter is then modulating volume, pitch, and filters while moving through each of the scatter instruments depending on the amount of velocity.

The project is on Steam and set for a release at the end of August 2025.

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